04-28-2020, 12:59 PM
I'm not actually super familiar with the real version of RISK and how it compares to this online college football version beyond there being territories on a map and the objective being to conquer every corner of the world/country.
But I can describe the basics of this year's version of the game.
Every team brings with them as many players as they can muster, with each player being able to defend a territory the team currently holds or attack an adjacent territory every turn. Each player has an overall star rating to determine their strength. Here's mine, for example.
The overall rating is determined by averaging the star ratings in those categories depicted with yellow stars.
Higher-rated players have a multiplier applied to their moves. Here, I'll show you what the help section of the website says about gameplay:
For those players that wish to coordinate with the team strategy, there is a team spreadsheet to track our moves. Here's an example:
As for the outcome of each "roll," that's determined for each territory in every round of play. The game computer randomly picks a winner out of the players that placed their move within a territory, with the probability of being picked being determined by star rating and any other applicable multipliers.
Here is how Stanford's last territory, Ole Miss, fell to the Huskers:
Maybe in the future the developers can modify the game to incorporate the equivalent of RISK cards or the secret mission variants, but this is what they came up with in a version of the game that allows thousands of players to all make a move every turn.
But I can describe the basics of this year's version of the game.
Every team brings with them as many players as they can muster, with each player being able to defend a territory the team currently holds or attack an adjacent territory every turn. Each player has an overall star rating to determine their strength. Here's mine, for example.
The overall rating is determined by averaging the star ratings in those categories depicted with yellow stars.
Higher-rated players have a multiplier applied to their moves. Here, I'll show you what the help section of the website says about gameplay:
For those players that wish to coordinate with the team strategy, there is a team spreadsheet to track our moves. Here's an example:
As for the outcome of each "roll," that's determined for each territory in every round of play. The game computer randomly picks a winner out of the players that placed their move within a territory, with the probability of being picked being determined by star rating and any other applicable multipliers.
Here is how Stanford's last territory, Ole Miss, fell to the Huskers:
Maybe in the future the developers can modify the game to incorporate the equivalent of RISK cards or the secret mission variants, but this is what they came up with in a version of the game that allows thousands of players to all make a move every turn.

