09-12-2021, 07:06 PM
(09-12-2021, 09:31 AM)BigJohn043 Wrote:(09-12-2021, 09:11 AM)OutsiderFan Wrote:(09-12-2021, 08:59 AM)needle Wrote: Does nobody remember the awful clock management just before half?
Stanford had gotten the ball with 1:47 left in the half and one timeout. A very, very large gain of 49 yards on a pass play to Jones changed everything, and Stanford followed that with a 9-year pass play to Humphries (thanks Gametracker for the info) so the ball was on the USC six.
Then Stanford inexplicably waits 30 seconds to call a timeout!
Ok, the "explanation" is that Stanford wanted to run a play after the nine-yard first down play and save its timeout for later. Instead, I can only surmise the playcall came in late and it had no chance of working. The time out was called to bail out the offense and avoid a delay of game penality.
Stanford was left with 16 seconds and no time outs. That's pretty perilous, as one sack would probably eat up the clock and force Stanford to leave the field without any points.
Fortunately, Tremayne -- truly an unsung hero -- makes a clutch grab in the end zone on the next play, and every Stanford fan goes into halftime happy.
In point of reality, Stanford scored a TD and left USC no time to do anything. How, exactly, is this bad clock management? Why is being inside the 10 with 16 seconds and no timeouts bad? You can run four plays in 16 seconds if they are pass plays. But, here's the thing... You operate with the confidence that you will score before those 16 seconds are up, which is exactly what Stanford did. In fact, they used 4 seconds for one play and left USC 12 seconds.
If you don't see how that is bad clock management then I really don't know how to help you.....
Help yourself, it was excellent clock management. They called the TO cause he couldn’t get the play off. It happens. Had nothing to do with how they managed click on that last drive.
